Name |
Georgios Papaioannou |
Contact Information |
Contact address: Office: Telephone Number (office): e-mail Address: Personal web page: Graphics Group web site: |
Personal Data |
Occupation: Assistant professor at the Department of Informatics of the Athens University of Economics and Business Date of Birth: Marital Status: Military Service: |
Studies |
1992-1996: 1997-2001: |
Research Interests |
|
Scientific Communities and Boards
|
|
Publications |
Journal and Conference Papers (Chronological order) S. Katsigiannis, G. Papaioannou, D. Maroulis, A Contourlet Transform based algorithm for real-time video encoding , SPIE Photonics Europe, Real-Time Image and Video processing Conference, 16-19 April, Brussels, Belgium, 2012. Mavridis, P., Papaioannou, G. Texture compression using wavelet decomposition: A preview. Poster, Proc. I3D 2012: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, p. 218. A. Gaitatzes, P. Mavridis, G. Papaioannou, Two Simple Single-pass GPU methods for Multi-channel Surface Voxelization of Dynamic Scenes, (short paper) proc. Pacific Graphics 2011. G. Papaioannou, Real-Time Diffuse Global Illumination Using Radiance Hints, Proc.ACM SIGGRAPH Symposium on High Performance Graphics (HPG '11), pp. 15-24. P. Mavridis, G. Papaioannou, Global Illumination Using Imperfect Volumes. Proc. GRAPP 2011. P. Mavridis, G. Papaioannou, High Quality Elliptical Texture Filtering on GPU, Proc. 2011 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D 2011), San Francisco, CA, USA, pp. 23-30, 2011. P. Mavridis, A. Gaitatzes, G. Papaioannou, Volume-based diffuse glocal illumination. Proc. CGVCVIP ’10: Proceedings of Computer Graphics, Visualization, Computer Vision and Image Processing 2010. A. Gaitatzes, P. Mavridis, G Papaioannou, Interactive Volume-based Indirect Illumination of Dynamic Scenes, Proc. 3IA ’10: Proceedings of the 2010 International Conference on Computer Graphics and Artificial Intelligence, May 2010. G. Papaioannou, M. L. Menexi, C. Papadopoulos, Real-Time Volume-Based Ambient Occlusion, IEEE Transactions on Visualization and Computer Graphics, pp. 752-762, September/October, 2010. P. Papiotis, G. Papaioannou, Kettle: A Real-time model for Orchestral Timpani, Proc. Sound and Music Computing 2010, Barcelona, Spain. A. Gaitatzes, A. Andreadis, G. Papaioannou, Y. Chrysanthou, Fast Approximate Visibility on the GPU Using Precomputed 4D Visibility Fields, Proc. WSCG 2010, pp. 131-138, 2010. C. Papadopoulos, G. Papaioannou, Realistic Real-time Underwater Caustics and Godrays, Proc. GraphiCon '09, pp. 89-95, 2009. C. Koniaris, A. Gaitatzes, G. Papaioannou, An Automated Modeling Method for Multiple Detail Levels Of Real-time Trees, Proc. IEEE Int. conf. Games and Virtual Worlds for Serious Applications, pp.53-60, 2009. A. Gaitatzes, Y. Chrysanthou, G. Papaioannou: Presampled Visibility for Ambient Occlusion, Proc. WSCG 2008, Journal of WSCG, 16(1-3), pp. 17-24, 2008. D. Christopoulos, A. Gaitatzes, G. Papaioannou, G. Zyba, Designing a Real-time Playback System for a Dome Theater, Proc. Eurographics 7th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage VAST, pp. 35-40, 2006. A. Gaitatzes, G. Papaioannou, D. Christopoulos, G. Zyba, Media Productions for a Dome Display System, Proc. ACM Symposium on Virtual Reality Software and Technology (VRST) 2006, pp. 261-264, 2006. G. Papaioannou, A. Gaitatzes, D. Christopoulos, Efficient Occlusion Culling using Solid Occluders. Proceedings of the 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG '2006), pp. 85-93, 2006. P. Stavrou, P. Mavridis, G. Papaioannou, G. Passalis, T. Theoharis, 3D Object Repair Using 2D Algorithms, Proc. International Conference on Computational Science 2006 (ICCS 2006), LNCS, Springer. A. Gaitatzes, D. Christopoulos, G. Papaioannou, Virtual Reality Systems and Applications: The Ancient Olympic Games. Proc. 10th Panhellenic Conference on Informatics (PCI'05), Springer LNCS 3746, pp. 155-165. A. Gaitatzes, D. Christopoulos, G. Papaioannou, The Ancient Olympic Games: Being Part of the Experience, Proc. Eurographics 5th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST), pp. 19-28, 2004. N. Vajramushti, I. A. Kakadiaris, T. Theoharis, G. Papaioannou, Efficient 3D Object Retrieval Using Depth Images, 6th ACM SIGMM International Workshop on Multimedia Information Retrieval (ACM SIGMM MIR '04), New York, USA, pp. 189-196, 2004. G. Papaioannou, E. A. Karabassi, On
the Automatic Assemblage of Arbitrary Broken Solid Artefacts, Image & Vision
Computing, Elsevier, 21(5), pp. 401-412, 2003. G. Papaioannou, A. Gaitatzes, D. Christopoulos, Enhancing Virtual Walkthroughs of Archaeological Sites, Proc. Eurographics 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST), pp. 175-184, 2003. G. Papaioannou, T. Theoharis, Fast Fragment Assemblage Using Boundary Line and Surface Matching, IEEE ICPR/ACVA 2003 proceedings. D. Christopoulos, A. Gaitatzes, G. Papaioannou, Image-based Techniques for Enhancing Virtual Reality Environments, Proc. of 2nd International Workshop on ICT's, Arts and Cultural Heritage, Athens, Greece, 2003. G. Papaioannou, E.A. Karabassi, T. Theoharis, Reconstruction of Three-dimensional Objects through Matching of their Parts, IEEE Transactions on Pattern Analysis and Machine Intelligence, 24(1), pp.114-124, 2002. G. Papaioannou, E.A. Karabassi, T. Theoharis, Virtual Archaeologist: Assembling the Past, IEEE Computer Graphics and Applications, 21(2), pp. 53-59, 2001. T. Theoharis, G. Papaioannou, E. A. Karabassi, The Magic of the Z-Buffer: A Survey, Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG '2001), pp. 379-386, 2001. G. Papaioannou, E.A. Karabassi, T. Theoharis, Segmentation and Surface Characterization of Arbitrary 3D Meshes for Object Reconstruction and Recognition, Proceedings of the International Conference on Pattern Recognition ‘2000, IEEE, 2000, pp. 734-737. G. Papaioannou, E.A. Karabassi, T. Theoharis, Automatic Reconstruction of Archaeological Finds - A Graphics Approach, Proc. of the 4th International Conference on Computer Graphics and Artificial Intelligence (3IA' 2000), Limoges, France, pp117-125, 2000. E.A. Karabassi, G. Papaioannou, T. Theoharis, A Fast Depth Buffer Based Voxelization Algorithm, Journal of Graphics Tools, ACM, 4(4), pp.5-10, 1999. M. Hatzitheodorou, A. Karabassi, G. Papaioannou, A. Boehm, T. Theoharis, Stereo Matching Using Optic Flow, Real Time Imaging, Academic Press, 6(4), pp. 251-266, 2000. E. A. Karabassi, G. Papaioannou, Th. Theoharis, Intersection Test for Collision Detection in Particle Systems, Journal of Graphics Tools, ACM, 4(1), pp 25-37, 1999. G. Papaioannou, T. Theoharis, A. Boehm, A Texture Controller, The Visual Computer, Springer-Verlag, 14(10), pp 488-496, 1998. Chapters P. Mavridis, G. Papaioannou, Practical Elliptical Texture Filtering, GPU Pro 3: Advanced Rendering Techniques, Wolfgang Engel (ed.), AK Peters/CRC Press, 2012. A. Gaitatzes, P. Mavridis, G. Papaioannou, Interactive Volume-based Indirect Illumination of Dynamic Scenes, Intelligent Computer Graphics 2010, Studies in Computational Intelligence series, Springer. Books Graphics and Visualization: Principles & Algorithms, T. Theoharis, G. Papaioannou, N. Platis, N. M. Patrikalakis, AK Peters, USA. International edition: 2008. Greek edition: 2010 (Symmetria publishers). Graphics: Principles and Algorithms, T. Theoharis and A. Boem, Symmetria, 1999 (Greek computer graphics textbook - chapters). Lecture Notes Human – Computer Interaction: The Design of Interactive Systems, G. Papaioannou, Athens University of Economics and Business, 2004. PhD Theses G. Papaioannou, Automatic Reconstruction of Objects from their Parts and its Application to Digital Archaeology, Ph.D. Dissertation (in Greek), 2001
|
Research and Development Projects |
Real-time Global Illumination Algorithms (Basic
Research Fund Project ΕΡ-1805-33/ 00-1), AUEB Research Grant,
3/3/2011 – 2/3/2012. Realistic Environment Illumination for Real-time Graphics (Basic
Research Fund Project ΕΡ-1600-10/00-1), AUEB Research Grant,
1/3/2009 – 28/2/2010. Digitisation and Digital Documentation of the Hellenic Ministry of Culture
Monuments Collections (3rd CFS – Information
Society – Measure 1.3) - Digitisation
of the Hellenic Ministry of Culture Moveable Monuments Collections. Primary
contractor: PRC Group – Forth,
Sub-contractor: Athens University of Economics and Business, 2008. The Battle of Chaeronia – Virtual Reality Installation, Independent production, 2007. THOLOS – Design and Construction of a 132-seat Virtual Reality Dome Theatre, Foundation of the Hellenic World, 2002-2006. Morpheus: Passive Stereo
VR System, Foundation of the Hellenic World, 2005. Virtual Reconstruction of
Ancient Agora of Athens - Information Society, 3rd Framework, EU, VR production
(FHW), 2005-2006. IEEE CSIDC competition '05 -
Bus Positioning and Utilization System (Athens University of Economics
and Business), 2005. The Olympic Games (A Walk through Ancient Olympia) – Foundation of the Hellenic World, 2003-2004. ArtNouveau – European Thematic Network of Excellence (IST-2001-37863), Foundation of the Hellenic World, 2002-2003 mPiro – IST program: Multilingual, personalized text and speech generation platform, Foundation of the Hellenic World, 2002. C4i (Command, Control, Communications
& Computing IS) Military GIS Client Application, Greek Army
(Greek Army/Research & Computing Division), 2002. Virtual Archaeological Reconstruction Environment – Department of Informatics and Telecommunications, University of Athens, Research Fund (70/4/3241), 1999-2000. PATRA (EPET 2) - 3D Vascular Angiography Volume Visualization, Department of Informatics and Telecommunications, University of Athens, 1998-2000. PARROT - Parallel Roostering (ESPRIT 24960), Department of Informatics and Telecommunications, University of Athens, 1998-1999 3DHEARTVIEW – 3D Vascular Angiography Volume Reconstruction (ESPRIT 24484), Department of Informatics and Telecommunications, University of Athens, 1998. |
VR Productions and Shows |
Virtual Reconstruction of Ancient Agora of Athens (FHW) - Software engineering, scripting, image-based modelling, image-based rendering, texturing, modelling, sound engineering. A Walk through Ancient Olympia (FHW) - Software engineering, scripting, image-based rendering, texturing, modelling, sound engineering. Snowman! Christmas Thematic Show (FHW) - scripting, texturing, modelling, sound engineering. Private project. CAVE Menu System (FHW) - texturing, modelling, sound engineering.
|
Teaching/Working Experience |
May 2010 – Today: March 2006 – May 2010: September 2002 – May 2007: October 2004 – March 2006: 2002-2004: 2002 1997-2001 1999-2000 1997-1998 |
Spoken languages |
Greek, English |
Personal Interests |
Music composition, guitar playing, 3D modeling, painting, woodworking, trecking and other sports |
Last modified: 16 May 2012